About This Game In the distant future, the coming of a technological Golden-age brings reality to humanity’s dream of reaching out to other planets. Corporate exploration probes swarm the depths of space, seeking out resource-rich worlds to colonize and exploit. But even in the vastness of space, and true to human nature, disputes over colonization rights soon emerge. Great corporate war-fleets gather, ready to defend their claims. The Earth Federation, humanity’s central government, devises a contest called “Missile War” to prevent a descent into total war. In “Missile War” two rival corporations establish a base on the contested planet’s surface, harvest its resources, and engage in an isolated missile duel. Trade of harvested minerals is permitted, but interference by other corporations is not. The winner, the last corporation standing, is given full rights to the colony, and is taxed by the Earth Federation. Everybody wins; or do they? Direct Hit: Missile War offers a deep strategic experience to those weary of the never ending stream of Command and Conquer clones that dominate the real-time strategy market. While tipping its hat to console classics such as Megalomania, Direct Hit brings many fresh ideas to the table, in particular: separate player maps, and the replacement of classic RTS units by customizable missiles. Set in a Golden-age of planetary colonization, players must battle for mining rights to resource-rich planets by competing in explosive duels called Missile Wars. To win a missile war, players have to build, scan for and mine resources, trade, research, and of course, design the means of their enemies’ destruction: missiles! Features: The game is a mix of genres: - Unique strategy gameplay system - Classic RTS - 7 stages (14 missions) - 5 tech levels (over 60 technologies) - Over 30 types of missile parts. 7aa9394dea Title: Direct Hit: Missile WarGenre: Indie, StrategyDeveloper:Polynetix Studio, WIWD DevelopmentPublisher:Polynetix Studio, WIWD DevelopmentRelease Date: 1 Mar, 2011 Direct Hit: Missile War Download For Pc [Keygen] direct hit missile war download. direct hit missile war. direct hit missile war скачать What can I say but rubbish, if you want to waste time and money buy this game it is that bad.It has poor user controls,poor instructions \/ none,poor music nearly drove me nuts,20 years behind modern games.What would make it work better,InstructionsBetter musicUser controlsSpent more time developing this gameResearch GraphicsA better story line. what a let down. What can I say but rubbish, if you want to waste time and money buy this game it is that bad.It has poor user controls,poor instructions \/ none,poor music nearly drove me nuts,20 years behind modern games.What would make it work better,InstructionsBetter musicUser controlsSpent more time developing this gameResearch GraphicsA better story line. The game's pace of the AI is a real problem.Any development on future content \/ updates are abandoned.Overall found the game lacking in fulfilment.. Requires micromanagement. Needs refinements to be fun. I wanted to like this game, because I like the idea of a missle command game. Everywhere I look in this game, I see an unnecesary roadblock to do what I want. This game takes time to figure out (which is acceptable for complex games) but you do not get much help. Confusing tutorial screens only hint at how the game works. There is a large basebuilding component to the game, but you cannot rotate the buildings. Precious space is wasted trying to accomadate this artificial limitation. When I want to build missles, I must first build all the parts myself. This might be ok, but the build screen in the factory is so clunky that you waste a fair amount of time trying to say what you want to build. You cannot choose amounts of things to build, you can only slowly increase the count one by one. (The count is not increasable in, say fives or tens). You can also choose to build as many as materials allow, but I don't want to store that many. You can also not queue different types of production, so after building 5 missle engines, you must wait for the production run to complete before you begin to 5 missle cameras, and so on. After you do manage to build a missle, you must target and fire them one by one unless you have multiple launch facilities, despite the launch center having six visible missle tubes on it. Once you fire the missle into the unknown enemy area, the lowest level recon missle reveals a 3x3 grid of squares of a perhaps 50x50 enemy playing field. Once I had fired 5 such missles into the enemy area and found nothing at all, I realized i was having no fun. Other imperfections include needing to cancel out of screens you are in to defend against incoming missles (there should be a reliable direct way), a thiiin story, and a background song that plays only once before being silent.I'm assuming later technologies will make attacking and scouting the enemy more easy, but I'm not willing to suffer through the battles needed to get them.So, what would it take to make this game fun? Once a missle is designed, I should be able to build them directly at the factory. Allow quicker and better control over the numbers of things I'm building or selling. Make it easier to plan and fire vollies of missles.
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Direct Hit: Missile War Download For Pc [Keygen]
Updated: Mar 17, 2020
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