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Into Blue Valley Download For Pc [addons]

Updated: Mar 17, 2020





















































About This Game Into Blue Valley is a first-person short exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glimpse into the subdued environment that is being explored.As the footage unfolds, it soon becomes clear that the bittersweet majesty of Blue Valley offers more than a forgotten tale of abandonment and that the person recording this footage is not alone in their journey.Successfully Greenlit by the wonderful Steam community in just three weeks.Controls:WASD to move.Mouse for camera input.Left click to interact. 7aa9394dea Title: Into Blue ValleyGenre: Adventure, IndieDeveloper:Ryan JavanshirPublisher:Ryan JavanshirRelease Date: 24 Dec, 2014 Into Blue Valley Download For Pc [addons] into blue valley скачать. into blue valley gameplay. into blue valley remastered. into blue valley. into the blue churnet valley. into blue valley ending Into the Blue is a neet little game you can play for 30 to 60 min.For an Indiegame it looks pretty decent.Now I thought it would be like an open World exploration-game, where you can do whatever the hellll you want to do,but it didn't turn out that way.In fact it was pretty strict forward lettting you almost give none of the choices to you.of course, you can leave the road you are supposed to walk, but it doesn't get you anywhere or it just loops ya back.the Game is Fun for the moment, but If you get stuck at some point, it gets almost unenjoyable.Personally I enjoyed that one Hour I played it, but it was not worth it the 10\u20ac I have put into this, meaning i won't give it a positive Feedback.. Title: Into Blue ValleyDeveloper: KuchaluCategory: Walk-em-UpRating: NA (Not Rated)Price: $10Introduction:Into Blue Valley is a First Person Walk-em-Up shown through the eyes of a video camera. The whole idea behind this is you controlling video footage; and this works well (most of the time), to give a exotic game which shows that not all games need to be fast paced action or a gigantic world and can just be something to relax to but at the same time be creeped out.Gameplay:As the whole world is seen through a video camera and this is sent in somewhat olden times this game tries to make it as realistic as possible. And does it well. The world is a blue-ish feel ofa 70's camera. That means it does take some getting used to with movement but once you do get used to it you get a real feel of the environment. Now the actual gameplay as stated by the genreis mainly walking. Don't expect any action sequences or choices. Just plain walking. The main objective of this game is to walk around and collect these magical objects scattered around this world.Luckily this world looks beautiful, not beautiful as in graphics but how much this world captures the feel of the game. Relaxing yet creepy. I love the world and as this is a walk-em-up it has to have a good world. And it does. The magical objects are found either outside in its beautiful environment or in houses which you can only enter a few ones chosen by the game.I found this dissapointing as these houses were small and generic and had no use except for keeping the objects and these notes which were nothing to ride home about. Even with this setback the gameplay was what a normal walk-em-up is: collecting stuff in its world. Luckily the world is wonderfully crafted so I had no problem doing that.Controls & Smoothness:The controls are simple but what I found was the camera was a little sensitive but there was no option to change this! Actually, there were not alot of options; other than changing graphicsettings, controls and resolution there was nothing else you could costumise. Which I think will be dissapointing to anybody who played differently (such as inverted mouse; etc). Luckily I got used to the camera. I which I could say the same about the smoothness though, most parts were fine though some bumpy parts which you had to walk on were glitchy invisible walls to stopfrom walking. I found this annoying as it stopped the feel of a game that your meant to walk in! Some of the invisible walls were so bad that I had to restart the game cause I just got stuck.My advice would be to stick to the paths.Music & Sound:The music is your generic mysterious music with the piano and occasional guitar strums. But what I liked the most were the sound effects. They were generic also but input very well soit made the game more creepy. Story:The story (without recking anything) is as follows: These two friends, brothers, I don't know watch some type one of them has found. He plays it so he can show his friend, brother, I don't know. Anyway as you play the game these people talk and their talk is quite helpful and tells you when your on track or not which is good and can stop the walking around notknowing what to do frustration which can happen alot in walk-em-ups. But it doesn't stop it completely (trust me, I've been there). While the talk is great it is text. I would've loved themactually talking.Conclusion:This game tries to set out and do something different (like lots of Indie games do). Luckily, this one worked in the most part and made a solid game. This game is about an hour which when I first saw this thought this was really bad as I payed $10 and has no replay value. But, if they had kept it going any longer it would have gotten repetitive so the 1 hour lengthwas perfect. This game is great.The Good:+ Something Different+ Gives a Great Atmosphere+ A Great World to Explore+ Good NarrationThe Bad:- Generic Houses - Not Much Options- Invisible Walls & and Some Glitchy Walking- Generic Music & Sound- No Replay Value8.8\/10 (Great)Rating Scale: (Must get a 6.5 or above to be recommended)0-0.9: The Worst Piece of\u2665\u2665\u2665\u2665\u2665\u2665Ever1-1.9: Absolutely Terrible2-2.9:\u2665\u2665\u2665\u2665\u2665\u26653-3.9: Poor4-4.9: Bad5-5.9: Meh6-6.9: Okay7-7.9: Good8-8.9: Great9-9.9: Excellent10: MasterpieceLike this for more!. I have been following Into Blue Valley since it was put up to be greenlit and I have not been disappointed. Into Blue Valley has a very unique visual style. The game is played through found footage being narrated by two people "Matt" and "Ryan". You take control of the character Peter Abbotsfield who is documenting the disappearance of the townsfolk of Blue Valley with his video camera. Playing through the video camera adds to the creepiness of the game, as you explore more of Blue Valley the camera will start to bug out and glitch more. It's as if Peter is slowly losing his mind as the game progresses. The snowy mountainous environment is beautiful and relaxing, it feels very skyrim-esque. From the outside the buildings of Blue Valley look interesting and almost make you want to go rooting through them. However on the inside the houses all look the same with very slight changes, I assume the townsfolk all shopped at the same furniture store. The soundtrack to Into Blue Valley is stunning, with very relaxing piano music it makes you want to take a stroll through the valley. The music adds so much to the suspense of the game as it kept me so relaxed that whenever I saw a ghostly figure my heart would immeditaly race.The story to Into Blue Valley is mainly found within notes scattered around the town and the two narrators. So if you don't like reading this is not a game for you. The notes are very interesting ranging for strange poems to adverts for the local blacksmith. The narration made me chuckle a few times when they noted I liked to stare at doors I couldn't open. The main downside to the narration however is that it seems to want to hold your hand and tell you what to do whether you like it or not. The ending was also very strange and didn't really explain a lot, I would've liked it to have lasted a bit longer as I wanted to know more about Blue Valley and its populace.Overall Into Blue Valley took around 30 minutes to complete and lacked a fully fleshed out story but it more than made up for it with its beautiful terrain and soundtrack.. A poor attempt at an atmospheric walking simulator. It feels half finished and unpolished . The Oculus Rift experience was very poor mostly due to the game failing to achieve 75fps even on low quality settings (with a GTX780).Not worth it.. Title: Into Blue ValleyDeveloper: KuchaluCategory: Walk-em-UpRating: NA (Not Rated)Price: $10Introduction:Into Blue Valley is a First Person Walk-em-Up shown through the eyes of a video camera. The whole idea behind this is you controlling video footage; and this works well (most of the time), to give a exotic game which shows that not all games need to be fast paced action or a gigantic world and can just be something to relax to but at the same time be creeped out.Gameplay:As the whole world is seen through a video camera and this is sent in somewhat olden times this game tries to make it as realistic as possible. And does it well. The world is a blue-ish feel ofa 70's camera. That means it does take some getting used to with movement but once you do get used to it you get a real feel of the environment. Now the actual gameplay as stated by the genreis mainly walking. Don't expect any action sequences or choices. Just plain walking. The main objective of this game is to walk around and collect these magical objects scattered around this world.Luckily this world looks beautiful, not beautiful as in graphics but how much this world captures the feel of the game. Relaxing yet creepy. I love the world and as this is a walk-em-up it has to have a good world. And it does. The magical objects are found either outside in its beautiful environment or in houses which you can only enter a few ones chosen by the game.I found this dissapointing as these houses were small and generic and had no use except for keeping the objects and these notes which were nothing to ride home about. Even with this setback the gameplay was what a normal walk-em-up is: collecting stuff in its world. Luckily the world is wonderfully crafted so I had no problem doing that.Controls & Smoothness:The controls are simple but what I found was the camera was a little sensitive but there was no option to change this! Actually, there were not alot of options; other than changing graphicsettings, controls and resolution there was nothing else you could costumise. Which I think will be dissapointing to anybody who played differently (such as inverted mouse; etc). Luckily I got used to the camera. I which I could say the same about the smoothness though, most parts were fine though some bumpy parts which you had to walk on were glitchy invisible walls to stopfrom walking. I found this annoying as it stopped the feel of a game that your meant to walk in! Some of the invisible walls were so bad that I had to restart the game cause I just got stuck.My advice would be to stick to the paths.Music & Sound:The music is your generic mysterious music with the piano and occasional guitar strums. But what I liked the most were the sound effects. They were generic also but input very well soit made the game more creepy. Story:The story (without recking anything) is as follows: These two friends, brothers, I don't know watch some type one of them has found. He plays it so he can show his friend, brother, I don't know. Anyway as you play the game these people talk and their talk is quite helpful and tells you when your on track or not which is good and can stop the walking around notknowing what to do frustration which can happen alot in walk-em-ups. But it doesn't stop it completely (trust me, I've been there). While the talk is great it is text. I would've loved themactually talking.Conclusion:This game tries to set out and do something different (like lots of Indie games do). Luckily, this one worked in the most part and made a solid game. This game is about an hour which when I first saw this thought this was really bad as I payed $10 and has no replay value. But, if they had kept it going any longer it would have gotten repetitive so the 1 hour lengthwas perfect. This game is great.The Good:+ Something Different+ Gives a Great Atmosphere+ A Great World to Explore+ Good NarrationThe Bad:- Generic Houses - Not Much Options- Invisible Walls & and Some Glitchy Walking- Generic Music & Sound- No Replay Value8.8\/10 (Great)Rating Scale: (Must get a 6.5 or above to be recommended)0-0.9: The Worst Piece of\u2665\u2665\u2665\u2665\u2665\u2665Ever1-1.9: Absolutely Terrible2-2.9:\u2665\u2665\u2665\u2665\u2665\u26653-3.9: Poor4-4.9: Bad5-5.9: Meh6-6.9: Okay7-7.9: Good8-8.9: Great9-9.9: Excellent10: MasterpieceLike this for more!. If you easily get motion sickness this game is just not for you.This game is an example of lazy developers.The audio is terribly optimized, extremely loud and the developer doesn't seem to understand how to level sounds differently.Some sounds are very low, some are deafening.The game plays in windowed mode and if you have 2 monitors it will launch in the middle of both screens.Objects in the games are poorly made and poorly placed in the game.Tons of objects, like trees, are above the ground, tons of objects lack collision models, making it so you can walk through a bunch of stuff.The game has terrible performance, and the game isn't even that good-looking yet it suffers from FPS problems and stuttering.The game has a bunch of small things on the ground that stops you from moving forward, typical bugs like that.This game would greatly benefit from voice acting, it doesn't have any.The game does have some things I found neat and would like to see in a properly made game, like the found footage style of gameplay sounded really fun but it's terribly done in the game.This game doesn't deserve your attention.It hasn't received 1 bug fix since launch, it is extremely overpriced for the small amount of content you're getting, coupled with all the bugs and just terribly lazy development makes this game terrible and not worth your time or money at any price point.. I enjoyed the experience Into Blue Valley crafts and this isn't a straight-up "No" to recommending it, however the game takes all of about a half an hour to see everything, ends abruptly (the game just closes at the end? No credits or anything, just back to desktop?) and at 4.99$ that is quite a costly, brief experience. Into Blue Valley is an immersive, at-times spooky \/ at-times relaxing, VERY brief (30 min maybe??) experience. The game does a good job of crafting an immersive environment via its weather effects (snow \/ wind breezing throughout the outdoor areas..) and its orchestral music is very well-done and fitting to the enviroments. The gameplay itself is nothing revolutionary for the Walking Simulator genre, you slowly plod your way along to read various notes scattered throughout the desolate city, search for a handful of items to be "used" (placed) at a later location near the game's finale, while occassionally seeing creepy, dark silhouettes of figures in the distance who will always disappear before you get too close to them with the same "flash of white" effect. This is cool and unsettling the first several times it happens, but as the game reaches its climax it begins to do the same effect every few steps, and with each repeated use of the same shtick it begins to lessen the impact of each time it's used. Into Blue Valley isn't a bad game per se, it effectively crafts a range of player reactions during its brief storyline ranging from introspection to unsettled via its foreboding atmosphere, and (if you are familiar with the slower pace of Walking Simulator games) you will likely want to see it through to its end to unravel more of its ambiguous, surreal setting. Unfortunately, its price of 4.99$ seems very high considering what little content it offers. I would recommend Into Blue Valley to Walking Simulator enthusiasts, and people who don't mind short but memorable experiences, but at a sparse 30 minutes to see nearly all of the experience, you may be better off seeking out another game or waiting until this is on sale.. I enjoyed the experience Into Blue Valley crafts and this isn't a straight-up "No" to recommending it, however the game takes all of about a half an hour to see everything, ends abruptly (the game just closes at the end? No credits or anything, just back to desktop?) and at 4.99$ that is quite a costly, brief experience. Into Blue Valley is an immersive, at-times spooky \/ at-times relaxing, VERY brief (30 min maybe??) experience. The game does a good job of crafting an immersive environment via its weather effects (snow \/ wind breezing throughout the outdoor areas..) and its orchestral music is very well-done and fitting to the enviroments. The gameplay itself is nothing revolutionary for the Walking Simulator genre, you slowly plod your way along to read various notes scattered throughout the desolate city, search for a handful of items to be "used" (placed) at a later location near the game's finale, while occassionally seeing creepy, dark silhouettes of figures in the distance who will always disappear before you get too close to them with the same "flash of white" effect. This is cool and unsettling the first several times it happens, but as the game reaches its climax it begins to do the same effect every few steps, and with each repeated use of the same shtick it begins to lessen the impact of each time it's used. Into Blue Valley isn't a bad game per se, it effectively crafts a range of player reactions during its brief storyline ranging from introspection to unsettled via its foreboding atmosphere, and (if you are familiar with the slower pace of Walking Simulator games) you will likely want to see it through to its end to unravel more of its ambiguous, surreal setting. Unfortunately, its price of 4.99$ seems very high considering what little content it offers. I would recommend Into Blue Valley to Walking Simulator enthusiasts, and people who don't mind short but memorable experiences, but at a sparse 30 minutes to see nearly all of the experience, you may be better off seeking out another game or waiting until this is on sale.

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